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d3d9_bugs [2014/11/28 08:20] mannerov created |
d3d9_bugs [2015/03/13 16:34] (current) mannerov |
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Hitting a bug ? | Hitting a bug ? | ||
+ | Be sure to test on this version of Mesa first: https:// | ||
Here is the list of known bugs: | Here is the list of known bugs: | ||
- | * Crash (Assert false) in NineBaseTexture9_UpdateSamplerView for some games | + | * Emulated fog behaviour not implemented |
- | * some shadows in games (or Unigine Heaven) are red | + | * Fixed function pipeline has a few bugs |
- | * Undefined behaviour in 3DMark05/06 when post processing is on | + | * Stateblocks have some bugs (CIV IV: black textures, etc) |
- | + | * Minor graphical error(road texture | |
- | Here is the list of bugs we are working on: | + | * Bad window messages behavior (causes |
- | * Launching SC2 from launcher results in white screen. | + | * Red shadows on Unreal Engine Games for radeon. We have no way to solve this bug (we'll need help from AMD). |
- | + | ||
- | Here is the list of bugs that were recently solved: | + | |
- | * Crash (Assert false) | + | |
- | * Black screen when starting | + | |
- | * Bad detection of the amount of available memory | + | |
- | + | ||
- | There are also some other bugs, whose cause is not determined yet. | + | |
Wish to help debug ? Come on our irc channel | Wish to help debug ? Come on our irc channel | ||
+ | Or report here: https:// |