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d3d9_bugs [2014/12/04 12:32]
mannerov
d3d9_bugs [2015/03/13 16:34] (current)
mannerov
Line 1: Line 1:
 Hitting a bug ? Hitting a bug ?
 +Be sure to test on this version of Mesa first: https://github.com/iXit/Mesa-3D/
  
 Here is the list of known bugs: Here is the list of known bugs:
-  * Crash (Assert falsein NineBaseTexture9_UpdateSamplerView for some games +  * Emulated fog behaviour not implemented (old games only
-  * Undefined behaviour in 3DMark05/06 when post processing is on +  * Fixed function pipeline has a few bugs 
-  * Some graphical bugs when game uses the fixed function pipeline +  * Stateblocks have some bugs (CIV IVblack textures, etc) 
- +  * Minor graphical error(road texture in payday2. Red shadows on Unreal Engine games) 
-Here is the list of bugs we are working on: +  * Bad window messages behavior (causes some games to not start) 
- +  * Red shadows on Unreal Engine Games for radeonWe have no way to solve this bug (we'll need help from AMD).
-Here is the list of bugs that were recently solved+
-  * Crash (Assert false) in nine_d3d9_to_nine_declusage or sm1_declusage_to_tgsi for some games +
-  * Black screen when starting some games +
-  * Bad detection of the amount of available memory +
-  * Launching SC2 from launcher results in white screen. +
-  * Some shadows in games (or Unigine Heavenare red +
-  * Black parts in textures of some games +
- +
-There are also some other bugs, whose cause is not determined yet.+
  
 Wish to help debug ? Come on our irc channel Wish to help debug ? Come on our irc channel
 +Or report here: https://github.com/iXit/Mesa-3D/issues?