Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Last revision Both sides next revision
d3d9_bugs [2014/11/28 08:20]
mannerov created
d3d9_bugs [2015/01/25 13:15]
mannerov
Line 2: Line 2:
  
 Here is the list of known bugs: Here is the list of known bugs:
-  * Crash (Assert false) in NineBaseTexture9_UpdateSamplerView for some games +  * Some game textures are incorrectly updated, and are black. 
-  * some shadows in games (or Unigine Heavenare red +  * Emulated fog behaviour not implemented (old games only) 
-  * Undefined behaviour in 3DMark05/06 when post processing is on+  * Fixed function pipeline has a few bugs 
 +  * Stateblocks have some bugs (CIV IV: black textures, etc
 +  * Minor graphical error(road texture in payday2. Red shadows on Unreal Engine games) 
 +  * Bad window messages behavior (causes some games to not start)
  
-Here is the list of bugs we are working on: +Here is the list of bugs that were recently solved (not on mesa master): 
-  * Launching SC2 from launcher results in white screen. +  * Fix crash on R600 when app uses multisampling in a way the card doesn't support. 
- +  * Better advertising of available depth buffers. 
-Here is the list of bugs that were recently solved+  * Skyrim water renders correctly now
-  * Crash (Assert falsein nine_d3d9_to_nine_declusage or sm1_declusage_to_tgsi for some games +
-  * Black screen when starting some games +
-  * Bad detection of the amount of available memory +
- +
-There are also some other bugs, whose cause is not determined yet.+
  
 Wish to help debug ? Come on our irc channel Wish to help debug ? Come on our irc channel