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d3d9_bugs [2014/11/28 08:20] mannerov created |
d3d9_bugs [2015/01/25 13:15] mannerov |
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Here is the list of known bugs: | Here is the list of known bugs: | ||
- | * Crash (Assert false) in NineBaseTexture9_UpdateSamplerView for some games | + | * Some game textures are incorrectly updated, and are black. |
- | * some shadows in games (or Unigine Heaven) are red | + | * Emulated fog behaviour not implemented |
- | * Undefined behaviour | + | * Fixed function pipeline has a few bugs |
+ | * Stateblocks have some bugs (CIV IV: black textures, etc) | ||
+ | * Minor graphical error(road texture | ||
+ | * Bad window messages behavior (causes some games to not start) | ||
- | Here is the list of bugs we are working on: | + | Here is the list of bugs that were recently solved (not on mesa master): |
- | * Launching SC2 from launcher results in white screen. | + | * Fix crash on R600 when app uses multisampling in a way the card doesn' |
- | + | * Better advertising | |
- | Here is the list of bugs that were recently solved: | + | * Skyrim water renders correctly now |
- | * Crash (Assert false) in nine_d3d9_to_nine_declusage or sm1_declusage_to_tgsi for some games | + | |
- | * Black screen | + | |
- | * Bad detection of the amount | + | |
- | + | ||
- | There are also some other bugs, whose cause is not determined yet. | + | |
Wish to help debug ? Come on our irc channel | Wish to help debug ? Come on our irc channel |