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d3d9_gallium_state_tracker [2014/03/24 14:23]
okias fix typo
d3d9_gallium_state_tracker [2014/05/29 19:50]
okias bugzilla
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 As first thing, you may want try run __wine/dlls/d3d9/tests__ and see what pass. As first thing, you may want try run __wine/dlls/d3d9/tests__ and see what pass.
 +
 +Also if you want see CPU load and FPS, ''export GALLIUM_HUD="cpu0+cpu1+cpu2+cpu3;fps"'' (for 4 core configuration)
 +
 +==== Roadmap ====
 +
 +  * (1) Pass the tests (dlls/d3d9/tests)
 +  * (2) have an idea how to handle later d3d10 and d3d11
 +  * (3) Prove that d3d9 state tracker can be faster than translation d3d9 -> opengl.
 +  * (4) Handle applications that do opengl and d3d on the same window.
 +  * (5) Have an interface between wine and mesa that allows independent updates of mesa and wine
 +
  
 Also check other wiki pages as: Also check other wiki pages as:
 +  * [[https://trello.com/b/W7S0wqHW/d3d9|Bugzilla]]
 +  * [[d3d9_upstream|Review for upstream inclusion]]
   * [[d3d9_debugging|Debugging]]   * [[d3d9_debugging|Debugging]]
   * [[d3d9_supported_hardware|Tested Hardware]]   * [[d3d9_supported_hardware|Tested Hardware]]
   * [[d3d9_demos|Demos]]   * [[d3d9_demos|Demos]]