How to debug D3D9

Compile both Mesa-3D and Wine with CFLAGS and CXXFLAGS set to debug.

CFLAGS="-Og -ggdb -g -gdwarf-2 -gstrict-dwarf" CXXFLAGS="${CFLAGS}"
  • -Og is better than -O0 and disable optimalization which interferes with debug (gcc >= 4.8)
  • -ggdb, -g adds debug information to code
  • -gdwarf-2, -gstrict-dwarf limit DWARF version to 2. It's necessary for both, because wine support is limited to version 2.
  • you can also add -pg for profiling. Beware - may cause compilation issues.

Also configure Mesa-3D with

--enable-debug

Make sure, you have disabled striping debug symbols if you are using distribution packages, ebuild or AUR.

A problem can be located in either wine or Mesa. If it's in mesa, you'll need to use https://docs.mesa3d.org/envvars.html#nine-frontend-environment-variables

when you comparing logs from ALWAYS_SOFTWARE, is handy to get rid of different addr for diff, with this helps you

sed -i -e “s/0x[0-f]*/0x0/g” logfile.log*

For wine, WINEDEBUG=+d3dadapter9,+d3d9 should be enough.

You also may be interested in apitrace.

APITrace

  • For apitrace to work, you need to use the no_external_dll branch of iXit/wine!
  • For debugging Windows applications you'll need to use APITrace compiled for Windows
  • The Windows version is almost always required for replaying

When uploading APITrace .trace file, please repack it with brotli (best compression → apitrace repack -b your_app.trace your_app-brotli.trace)