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d3d9_debugging [2014/10/25 15:56] okias -pg |
d3d9_debugging [2014/11/10 02:51] sarnex typo |
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* the **NINE_DEBUG** variable, to know what the D3D9 ST is doing. Pass **NINE_DEBUG=help** to get all options. | * the **NINE_DEBUG** variable, to know what the D3D9 ST is doing. Pass **NINE_DEBUG=help** to get all options. | ||
* the **NINE_TGSI_DUMP=1** variable for dumping generated TGSI code. | * the **NINE_TGSI_DUMP=1** variable for dumping generated TGSI code. | ||
+ | * the **NINE_FF_DUMP=1** variable for dumping shader generated by fixed function (ff) | ||
* the **TGSI_PRINT_SANITY=1** variable will precisely check TGSI and assert in case of errors | * the **TGSI_PRINT_SANITY=1** variable will precisely check TGSI and assert in case of errors | ||
* the **D3D_ALWAYS_SOFTWARE=1** will run it on CPU instead of GPU... //extremly slow// | * the **D3D_ALWAYS_SOFTWARE=1** will run it on CPU instead of GPU... //extremly slow// | ||
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* The Windows version is almost always required for replaying | * The Windows version is almost always required for replaying | ||
- | | + | When uploading APITrace .trace file, please compress it with xz (best compression -> '' |
- | * [[http:// | + | * **We have dedicated server space for APITrace files, contact sarnex or okias on IRC for more information.** |
+ | | ||
+ | * [[http:// |