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d3d9_debugging [2014/10/25 15:56]
okias -pg
d3d9_debugging [2015/11/26 02:39]
sarnex update to new wine
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   * the **NINE_DEBUG** variable, to know what the D3D9 ST is doing. Pass **NINE_DEBUG=help** to get all options.   * the **NINE_DEBUG** variable, to know what the D3D9 ST is doing. Pass **NINE_DEBUG=help** to get all options.
   * the **NINE_TGSI_DUMP=1** variable for dumping generated TGSI code.   * the **NINE_TGSI_DUMP=1** variable for dumping generated TGSI code.
 +  * the **NINE_FF_DUMP=1** variable for dumping shader generated by fixed function (ff)
   * the **TGSI_PRINT_SANITY=1** variable will precisely check TGSI and assert in case of errors   * the **TGSI_PRINT_SANITY=1** variable will precisely check TGSI and assert in case of errors
   * the **D3D_ALWAYS_SOFTWARE=1** will run it on CPU instead of GPU... //extremly slow//   * the **D3D_ALWAYS_SOFTWARE=1** will run it on CPU instead of GPU... //extremly slow//
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 == APITrace == == APITrace ==
 {{ :apitrace.png?direct&500|}} {{ :apitrace.png?direct&500|}}
 +  * **For apitrace to work, you need to use the no_external_dll branch of iXit/wine!**
   * For debugging Windows applications you'll need to use APITrace compiled for Windows   * For debugging Windows applications you'll need to use APITrace compiled for Windows
   * The Windows version is almost always required for replaying   * The Windows version is almost always required for replaying
  
-  * [[https://github.com/apitrace/apitrace|Code on github]] +When uploading APITrace .trace file, please compress it with xz (best compression -> ''xz -9e your_app.trace''
-  * [[http://people.freedesktop.org/~jrfonseca/apitrace/|Build for Windows]]+  * **We have dedicated server space for APITrace files, contact sarnex or okias on IRC for more information.** 
 +  * [[https://github.com/apitrace/apitrace/wiki/WINE#windows-native|Wine HOWTO]] 
 +  * [[http://people.freedesktop.org/~jrfonseca/apitrace/apitrace-msvc-latest.7z|Build suitable for Wine]]