Differences
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d3d9_debugging [2015/11/26 02:39] sarnex update to new wine |
d3d9_debugging [2022/07/11 10:41] (current) |
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A problem can be located in either wine or Mesa. | A problem can be located in either wine or Mesa. | ||
- | If it's in mesa, you'll need to use | + | If it's in mesa, you'll need to use [[https:// |
- | * the **NINE_DEBUG** variable, to know what the D3D9 ST is doing. Pass **NINE_DEBUG=help** to get all options. | + | |
- | * the **NINE_TGSI_DUMP=1** variable for dumping generated TGSI code. | + | |
- | * the **NINE_FF_DUMP=1** variable for dumping shader generated by fixed function (ff) | + | |
- | * the **TGSI_PRINT_SANITY=1** variable will precisely check TGSI and assert in case of errors | + | |
- | * the **D3D_ALWAYS_SOFTWARE=1** will run it on CPU instead of GPU... //extremly slow// | + | |
when you comparing logs from ALWAYS_SOFTWARE, | when you comparing logs from ALWAYS_SOFTWARE, | ||
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* The Windows version is almost always required for replaying | * The Windows version is almost always required for replaying | ||
- | When uploading APITrace .trace file, please | + | When uploading APITrace .trace file, please |
- | * **We have dedicated server space for APITrace files, contact sarnex or okias on IRC for more information.** | + | |
* [[https:// | * [[https:// | ||
* [[http:// | * [[http:// | ||
+ |