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How to debug D3D9
Compile both Mesa-3D and Wine with CFLAGS and CXXFLAGS set to debug.
CFLAGS="-Og -ggdb -pg -g -gdwarf-2 -gstrict-dwarf" CXXFLAGS="${CFLAGS}"
- -Og is better than -O0 and disable optimalization which interfere with debug (gcc >= 4.8)
- -ggdb, -pg, -g add debug informations to code
- -gdwarf-2, -gstrict-dwarf limit DWARF version to 2. It's necessary for both, because wine support is limited to version 2.
Also configure Mesa-3D with
--enable-debug
It depends on issue, you need to figure out, where is problem. If it's in mesa, you'll need use NINE_DEBUG variable, to know what D3D9 ST doing. For wine, WINEDEBUG=+d3dadapter9,+d3d9 should be enough.
You maybe also interested in apitrace.
APITrace
- For debugging Windows application you'll need APITrace compiled for Windows
- Windows version is almost always required for replaying
Code: https://github.com/apitrace/apitrace Windows version: http://people.freedesktop.org/~jrfonseca/apitrace/